gusucode.com > vc++ 线程同步与异步套接字编程实例-源码程序 > vc++ 线程同步与异步套接字编程实例-源码程序\code\线程同步与异步套接字编程\Chat\Chat.cpp

    // Chat.cpp : Defines the class behaviors for the application.
// Download by http://www.NewXing.com

#include "stdafx.h"
#include "Chat.h"
#include "ChatDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CChatApp

BEGIN_MESSAGE_MAP(CChatApp, CWinApp)
	//{{AFX_MSG_MAP(CChatApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChatApp construction

CChatApp::CChatApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

CChatApp::~CChatApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
	WSACleanup();
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CChatApp object

CChatApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CChatApp initialization

BOOL CChatApp::InitInstance()
{
	WORD wVersionRequested;
	WSADATA wsaData;
	int err;
	
	wVersionRequested = MAKEWORD( 2, 2 );
	
	err = WSAStartup( wVersionRequested, &wsaData );
	if ( err != 0 ) {
	
		return FALSE;
	}
	

	if ( LOBYTE( wsaData.wVersion ) != 2 ||
        HIBYTE( wsaData.wVersion ) != 2 ) {

		WSACleanup( );
		return FALSE; 
	}

	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CChatDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}